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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Aiming the eyeballs with Constraints

We explored all sorts of interesting ways to create eyeballs in this chapter. However, all of our eyes are aimed straight forward. This can be a little jarring when presenting the finished character in a portfolio. We could rotate the eyes into a more natural position, but it's difficult to make the eyes aim at the same spot and look natural when we rotate them by hand.

This is where we can make use of Constraints. Constraints are similar to modifiers, but they are generally used to calculate some type of transformation data. In this case, we can use a constraint to aim the eyeballs at a target.

Once the constraint is added, all we have to do is position a target object and the eyes will automatically aim themselves correctly.

Getting ready

We can use any of the spherical eyes that we've created during this chapter (this excludes the anime style of eyes since they are not spheres). For our example, we're going to use the...

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