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Scratch 1.4: Beginner's Guide

You're reading from   Scratch 1.4: Beginner's Guide Learn to program while creating interactive stories, games, and multimedia projects using Scratch

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Product type Paperback
Published in Jul 2009
Publisher Packt
ISBN-13 9781847196767
Length 264 pages
Edition 1st Edition
Languages
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Toc

Chapter 6. Arcade Games

This chapter presents a new challenge for us because we're starting with somebody else's work. This means we'll have to spend some time figuring out what the existing code does before we can make our customizations and build a new game.

In this chapter, we will:

  • Analyze and customize an existing Scratch project to create something new

  • Define and interpret variables to evaluate dynamic data

  • Control the actions of the sprites based on conditional information

Let's create our version of the classic arcade game Pong.

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