Let's see a few post-processing effects in action:
- Open the ch10_01_post-process.html file in your browser, like so:
- The controls dropdown allows you to switch between different sample effects. Try them out to get a feel for the effects they have on the scene. We've already looked at grayscale, so let's examine the rest of the filters individually.
- The invert effect, similar to grayscale in that it only modifies the color output, inverts each color channel:
#version 300 es
precision mediump float;
uniform sampler2D uSampler;
in vec2 vTextureCoords;
out vec4 fragColor;
void main(void) {
vec4 frameColor = texture(uSampler, vTextureCoords);
fragColor = vec4(vec3(1.0) - frameColor.rgb, frameColor.a);
}
- The wavy effect manipulates the texture coordinates to make the scene swirl and sway. In this effect, we also provide the current...