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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

What this book covers

Chapter 1, Python’s Integration with Blender, teaches you how to run Python instructions in Blender, and use external editors and version control.

Chapter 2, Python Entities and APIs, teaches you how to set up options for developers, and how to use Blender modules and access the current context and objects.

Chapter 3, Creating Your Add-Ons, teaches you how to write Blender add-ons using Python, how towrite operators, and how to add entries to Blender menus.

Chapter 4, Exploring Object Transformations, teaches you how location, rotation, and scale are handled in Python, how to use object constraints and transform matrices, and how to use input properties in operators.

Chapter 5, Designing Graphical Interfaces, provides information on how the Blender user interface works, how to create and arrange your own panels, and how to load custom icons and display buttons for custom functions.

Chapter 6, Structuring Our Code and Add-Ons, teaches you how to write and distribute modular addons, how to display add-on preferences, and how to update changes in your modules.

Chapter 7, The Animation System, teaches you how to access and create animation data, how to script procedural motions, and how to extrapolate rotations.

Chapter 8, Animation Modifiers, instructs you on how to add non-destructive modifiers to animations, and how to use them for animated procedural effects.

Chapter 9, Animation Drivers, teaches you how to set up inputs for animation channels, how to drive animations with Python expressions, and how to convert the oscillation formula to animated objects.

Chapter 10, Advanced and Modal Operators, teaches you how to customize the operator execution flow and how to respond to input events in your operators.

Chapter 11, Object Modifiers, provides information on how object modifiers, armatures, and lattices work, and how to set up animation controls of deformed objects.

Chapter 12, Rendering and Shaders, teaches you how color and material information is applied to objects and how that process can be automated.

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