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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Scripting a lattice armature

Armatures are the recommended way for animating in Blender as they support linking across different .blend files and other advanced animation features.

Binding a lattice to an armature allows you to animate deformations without switching to Edit Mode to edit grid vertices.

Adding an armature condition

We want armatures to be an optional feature, so we can add another property for that. We set its default value to True, so an armature is created unless it’s set otherwise:

    add_armature: bpy.props.BoolProperty(default=True)

Inside the execute method, we check for this value and proceed accordingly.

Adding an armature to the scene

Armatures are created in the same way as lattices and other objects:

  1. Create new data.
  2. Create a new object using the data created.

Even if it is not strictly required, we set the new armature as the parent of the lattice to ensure consistency between their transforms...

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