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Python Projects for Kids

You're reading from   Python Projects for Kids Unleash Python and take your small readers on an adventurous ride through the world of programming

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Product type Paperback
Published in Apr 2016
Publisher Packt
ISBN-13 9781782175063
Length 192 pages
Edition 1st Edition
Languages
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Author (1):
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Jessica Ingrassellino Jessica Ingrassellino
Author Profile Icon Jessica Ingrassellino
Jessica Ingrassellino
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Table of Contents (13) Chapters Close

Preface 1. Welcome! Let's Get Started 2. Variables, Functions, and Users FREE CHAPTER 3. Calculate This! 4. Making Decisions – Python Control Flows 5. Loops and Logic 6. Working with Data – Lists and Dictionaries 7. What's in Your Backpack? 8. pygame 9. Tiny Tennis 10. Keep Coding! A. Quick Task Answers Index

Summary

In this chapter, you learned about the aspects of pygame that are needed to make an interactive game. You started with finding and installing the software on your operating system. Then, you learned to import and initialize pygame to interact with the computer. You set the characteristics of your game screen, including size and color. You added stationary objects to the game screen and learned some ways to make changes to these objects. You got an explanation of code for moving objects, which we will create in our final game.

In our next chapter, we will build a full-fledged game using all the skills that we have built throughout this book. It is recommended that you through the book again, and repeat any exercises that you do not fully understand. It is highly recommended that you visit the pygame documentation as well and read as much as you are able to understand. There are descriptions and examples of the methods used in this chapter that will help you in the next chapter. Are...

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