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Professional JavaScript for Web Developers

You're reading from   Professional JavaScript for Web Developers Discover an easy-to-learn guide to upgrade your JavaScript skills

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Product type Paperback
Published in Nov 2019
Publisher Wiley
ISBN-13 9781119366447
Length 1144 pages
Edition 4th Edition
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Author (1):
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Matt Frisbie Matt Frisbie
Author Profile Icon Matt Frisbie
Matt Frisbie
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Table of Contents (37) Chapters Close

COVER FREE CHAPTER
FOREWORD
INTRODUCTION 1 What Is JavaScript? 2 JavaScript in HTML 3 Language Basics 4 Variables, Scope, and Memory 5 Basic Reference Types 6 Collection Reference Types 7 Iterators and Generators 8 Objects, Classes, and Object-Oriented Programming 9 Proxies and Reflect 10 Functions 11 Promises and Async Functions 12 The Browser Object Model 13 Client Detection 14 The Document Object Model 15 DOM Extensions 16 DOM Levels 2 and 3 17 Events 18 Animation and Graphics with Canvas 19 Scripting Forms 20 JavaScript APIs 21 Error Handling and Debugging 22 XML in JavaScript 23 JSON 24 Network Requests and Remote Resources 25 Client-Side Storage 26 Modules 27 Workers 28 Best Practices A ES2018 and ES2019 B Strict Mode C JavaScript Libraries and Frameworks D JavaScript Tools INDEX
END USER LICENSE AGREEMENT

WEBGL

WebGL is a 3D context for canvas. Unlike other web technologies, WebGL is not specified by the W3C. Instead, the Khronos Group is developing the specification. According to its website, “The Khronos Group is a not for profit, member-funded consortium focused on the creation of royalty-free open standards for parallel computing, graphics, and dynamic media on a wide variety of platforms and devices.” The Khronos Group has also worked on other graphics APIs, such as OpenGL ES 2.0, which is the basis for WebGL in the browser.

3D graphics languages such as OpenGL are complex topics, and it is beyond the scope of this book to cover all concepts. Familiarity with OpenGL ES 2.0 is recommended for using WebGL as many concepts map directly.

This section assumes a working knowledge of OpenGL ES 2.0 concepts and simply attempts to describe how certain parts of OpenGL ES 2.0 have been implemented in WebGL. For more information on OpenGL, please visit www.opengl.org, and for an...

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