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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Using the accelerometer


Most Android devices have an accelerometer. This chip is used to detect the orientation of your device. It will return different values if you hold your device in portrait, landscape, or upside down. In this recipe, we'll take a look at how we can access this chip, and use those values to move a ball across the screen.

Getting ready

Create a new sketch and save it as accelerometer.pde. Go to the File | Examples menu, search for the Sensors folder on this panel, and open the accelerometer example. You'll notice that there is a second tab in this sketch, the AccelerometerManager.java class. Copy this file into your new sketch. We'll need it to make our example work.

How to do it...

We'll start by declaring some variables and assigning values to them in the setup() function:

AccelerometerManager acc;
float ax;
float ay;
float az;
float r;

PVector loc;
color bgcolor;

void setup()
{
  acc = new AccelerometerManager( this );
  
  size( displayWidth, displayHeight );
  orientation...
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