What this book covers
Chapter 1, An Introduction to Geometry Nodes, teaches you about the different node inputs and outputs, how the node system works, and the flow of the node system in Blender.
Chapter 2, Understanding the Functionality of Basic Nodes, covers the basic nodes we will be working with in this book, which include Math nodes, Curve nodes, and Mesh nodes, and their functions, inputs, outputs, and parameters as the building blocks for the rest of the book.
Chapter 3, Must-Have Add-ons for Building Node Trees, explains the various free add-ons available inside Blender and how to download them, along with their functionality and technicality in depth to enhance your node tree-building journey.
Chapter 4, Making Use of Node Primitives, explores the functions of the primitive nodes in Blender, including the Curve primitives and the Mesh primitives.
Chapter 5, Distributing Instances onto a Mesh, teaches you how to apply the skills and techniques learned in previous chapters to distribute points on a plane, and helps you learn about handy nodes, such as the Random value node, to add randomization to your projects.
Chapter 6, Working with the Spreadsheet in Blender, teaches you how to use the Duplicate elements node to duplicate elements procedurally. You will also learn how to work with the Spreadsheet feature.
Chapter 7, Creating and Modifying Text in the Geometry Node Editor, teaches you how to create and modify text in the Geometry Nodes editor.
Chapter 8, Editing Curves with Nodes, explains how to modify curves using noise and thickness nodes and apply the skills in a lightning bolt exercise.
Chapter 9, Manipulating a Mesh Using Geometry Nodes, teaches you how to use Geometry Nodes to manipulate mesh by extruding, subdividing, smoothing, and applying Boolean effects.
Chapter 10, Creating a Procedural Plant Generator, explains how to create a plant generator using custom curves, distribution, and instancing leaves and how to make a pot using Geometry Nodes.
Chapter 11, Creating a Procedural Spiderweb Generator, explains how to create a procedural web generator by making use of the Convex Hull.
Chapter 12, Constructing a Procedural LED Panel, covers how to create a procedural LED panel by creating an array of red, green, and blue pixels and using Named Attributes to link the Material editor to the Geometry Nodes editor.
Chapter 13, Tips and Tricks for the Geometry Nodes Editor, explores various tips and tricks for the Geometry Nodes editor, including techniques for vertex proximity, weight painting, and remeshing to enhance your modeling workflow.
Chapter 14, Troubleshooting the Most Common Problems in Geometry Nodes Editor, covers troubleshooting techniques for Geometry Nodes, including methods for fixing shading, optimizing slow node trees, and addressing common issues.