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Procedural 3D Modeling Using Geometry Nodes in Blender

You're reading from   Procedural 3D Modeling Using Geometry Nodes in Blender Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804612552
Length 282 pages
Edition 1st Edition
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Siemen Lens Siemen Lens
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Table of Contents (23) Chapters Close

Preface 1. Part 1 – Familiarizing Yourself with the Node System
2. Chapter 1: An Introduction to Geometry Nodes FREE CHAPTER 3. Chapter 2: Understanding the Functionality of Basic Nodes 4. Chapter 3: Must-Have Add-ons for Building Node Trees 5. Part 2 – Creating a Mesh in the Geometry Node System
6. Chapter 4: Making Use of Node Primitives 7. Chapter 5: Distributing Instances onto a Mesh 8. Chapter 6: Working with the Spreadsheet in Blender 9. Chapter 7: Creating and Modifying Text in the Geometry Node Editor 10. Part 3 – Modifying Meshes and Curves in the Geometry Node System
11. Chapter 8: Editing Curves with Nodes 12. Chapter 9: Manipulating a Mesh Using Geometry Nodes 13. Part 4 – Hands-On Projects Involving Advanced Workflow Techniques
14. Chapter 10: Creating a Procedural Plant Generator 15. Chapter 11: Creating a Procedural Spiderweb Generator 16. Chapter 12: Constructing a Procedural LED Panel 17. Part 5 – Best Practices to Improve Your Workflow
18. Chapter 13: Tips and Tricks for the Geometry Node Editor 19. Chapter 14: Troubleshooting the Most Common Problems in Geometry Nodes 20. Index 21. Other Books You May Enjoy Appendix: Important Shortcuts

Exercise – your first Geometry Nodes project

Let’s start by creating your first simple Geometry Nodes project; we will be combining two primitive nodes.

Let us first start by thinking about what nodes we will need. If we want to combine a plane and a cube, we will need three nodes:

  • Cube
  • Grid
  • Join Geometry

We will need Join Geometry to combine the two objects.

Let us add a Geometry Nodes workspace to the default cube (or any other object; we won’t be using the mesh itself), and let’s open the Geometry Node editor:

Figure 4.23: Geometry Node editor

Figure 4.23: Geometry Node editor

We will not need the Group Input node since we will just use Primitive nodes, so you can go ahead and delete the Group Input node.

Let us start by adding the Cube node to our Geometry Node editor. Start by clicking Add at the top of your screen and hovering your mouse over the Mesh Primitives tab.

After that, click on Cube.

This will add the Cube...

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