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Practical Game Design

You're reading from  Practical Game Design

Product type Book
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Pages 476 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Adam Kramarzewski Adam Kramarzewski
Profile icon Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Profile icon Ennio De Nucci
View More author details
Toc

Table of Contents (22) Chapters close

Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
1. Introducing the Game Production Process 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 1. Other Books You May Enjoy Index

Playable characters, NPCs, and enemies


There are three different types of characters in a video game:

  • Playable characters: These are the characters the player directly controls. In some games there is just one (the main protagonist), while in some other games, there are multiple protagonists. Sometimes the player can temporarily take control of an NPC. In other games, there might not be protagonists at all. In a strategy game such as Starcraft, for example, the player controls units. Some of those units might be unique heroes or commanders, some might be vehicles: tanks or even spaceships. The rules for creating a protagonist such as Joel in The Last of Us or a Battlecruiser unit in Starcraft might be very different, but in the end, the principles you use to conceptualize and design them are not so different.
  • Non-Playable Characters (NPC): NPCs are characters that inhabit the game world, but are not playable by the player. They are controlled by predetermined behaviors designed by the game...
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