Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
Symbols
3D models
textures, mapping to 95-103
A
Albedo map 108
used, for creating base texture 108-110
Alpha maps 119
used, for controlling transparency 119-122
Ambient Occlusion (AO) maps 204, 205
applying, with nodes 210-219
baking 205-209
mixing with Diffuse map, in GIMP 220-228
Area light 295
adding 295
B
background transparency
adding 356-359
baking 137
basic shapes
unwrapping 188-192
Blender
Displacement maps, applying 168-174
Displacement maps, generating 175-181
light, generating 287
Normal maps, baking in 138-142
Roughness maps, creating in 135-137
stencils, using 253-258
texture maps, applying in 131-134
Bright/Contrast node 46
bullet hole decal
creating, GIMP used 248-253
bumpy surfaces
creating...