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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

3D models

textures, mapping to 95-103

A

Albedo map 108

used, for creating base texture 108-110

Alpha maps 119

used, for controlling transparency 119-122

Ambient Occlusion (AO) maps 204, 205

applying, with nodes 210-219

baking 205-209

mixing with Diffuse map, in GIMP 220-228

Area light 295

adding 295

B

background transparency

adding 356-359

baking 137

basic shapes

unwrapping 188-192

Blender

Displacement maps, applying 168-174

Displacement maps, generating 175-181

light, generating 287

Normal maps, baking in 138-142

Roughness maps, creating in 135-137

stencils, using 253-258

texture maps, applying in 131-134

Bright/Contrast node 46

bullet hole decal

creating, GIMP used 248-253

bumpy surfaces

creating...

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