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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Controlling camera settings and parameters

We will now learn about the most important camera settings and parameters offered by Blender. This will allow us to get better renders by adjusting the zoom level and focus blur.

To exercise these functions, let’s prepare a simple scene with randomly scattered basic shapes, as shown in Figure 13.12.

Figure 13.12 – A simple scene with scattered shapes

Figure 13.12 – A simple scene with scattered shapes

Using the Ctrl + Alt + Num0 shortcut, we can align the camera so that it includes all the objects in the frame. As you can see in Figure 13.13, some objects are closer and others are farther away.

Figure 13.13 – Placing the camera into the scene

Figure 13.13 – Placing the camera into the scene

When we select the camera, a new Camera Properties tab appears on the right side of the screen, as shown in Figure 13.14. Here, we can control the camera settings.

Figure 13.14 – The Camera Properties tab

Figure 13.14 – The Camera Properties tab

Let us now look at some of these...

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