Summary
In this chapter, we went over some of the basic and common material properties. We learned about the base color, specular, roughness, metallic, and emission properties and we gained an understanding of the different factors that need to be considered to create high-quality materials.
In Chapter 2, Understanding Material Nodes, we will introduce material nodes and learn to use their powers to gain greater control over material properties, which will allow us to create much more sophisticated and realistic materials and textures.