In this chapter, we looked at the way a Perl 6 program is organized. The source code is written in Unicode, and there are many Unicode elements in the syntax of the language that may be used to make the program more expressive. We also examined how to create and use comments that vary from one-line notes to bigger Pod blocks that may contain documentation about the program. We looked at that ways the parts of the source code may be placed in different phasers to change the flow of the program. And finally, you learned a method for getting input from the users.
Now, we are ready to create real Perl 6 programs. In the next chapter, we will talk about the data types in Perl 6 and how to use variables.