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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
Languages
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Summary


In this chapter, you took an unfinished game prototype, polished it, and prepared it for publishing by making sure it met all of the OUYA submission guidelines. You made sure that all game elements are visible on the screen by containing them within the safe zone.

You also created two unique icons for your game that will distinguish it and serve as a cover for it on the OUYA marketplace and on the OUYA menu.

You also learned how to present your game cleanly with a title screen, end screen, and tutorial screen. You also learned how to use GUI Texture objects and GUI buttons, which you can combine with your knowledge of GUI Text to create any user interface you can imagine. You also learned how to play audio in your games using the Audio Source object type.

You've now experienced every facet of game development for the OUYA in Unity, from setting up a project to submitting it for publication.

The next chapter will be focused on ways that you can keep growing and lay a self-sustainable...

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