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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Authors (2):
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Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
Author Profile Icon Stephen Madsen
Stephen Madsen
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Toc

Table of Contents (14) Chapters Close

Level up!


A lot of the fun in games is trying to increase your score. Part of good game design is to make the game challenging to play, but not so challenging that the player cannot score or improve.

Most players also get better at a game as they play, so if the game difficulty does not increase, the player will eventually get bored because the player will no longer be challenged.

We will start by simply displaying the score on the screen so that the player can see how well they are doing. Then we will discuss techniques that are used to continually increase the difficulty of the game, thus steadily increasing the challenge.

Displaying the score

We already learned how to display text on the screen when we were creating the credits screen. Now, we will use the same techniques to display the score.

If you recall, we already have a mechanism to keep track of the score. Every sprite has a value property. For pickups, we assign a positive value so that the player gains points for each pickup. For...

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