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OpenGL ??? Build high performance graphics

You're reading from   OpenGL ??? Build high performance graphics Assimilate the ideas shared in the course to utilize the power of OpenGL to perform a wide variety of tasks.

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Product type Course
Published in May 2017
Publisher Packt
ISBN-13 9781788296724
Length 982 pages
Edition 1st Edition
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Authors (3):
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Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
Raymond Chun Hing Lo Raymond Chun Hing Lo
Author Profile Icon Raymond Chun Hing Lo
Raymond Chun Hing Lo
William Lo William Lo
Author Profile Icon William Lo
William Lo
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Chapter 2. The Basics of GLSL Shaders

In this chapter, we will cover:

  • Implementing diffuse, per-vertex shading with a single point light source
  • Implementing per-vertex ambient, diffuse, and specular (ADS) shading
  • Using functions in shaders
  • Implementing two-sided shading
  • Implementing flat shading
  • Using subroutines to select shader functionality
  • Discarding fragments to create a perforated look

Introduction

Shaders were first added into OpenGL in Version 2.0, introducing programmability into the formerly fixed-function OpenGL pipeline. Shaders give us the power to implement alternative rendering algorithms and a greater degree of flexibility in the implementation of those techniques. With shaders, we can run custom code directly on the GPU, providing us with the opportunity to leverage the high degree of parallelism available with modern GPUs.

Shaders are implemented using the OpenGL Shading Language (GLSL). The GLSL is syntactically similar to C, which should make it easier for experienced...

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