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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Designing the UI


The UI of a game should be designed while taking two aspects into consideration: what the look and feel of the game is and what are the actions the main character will perform, and how.

Begin by defining a list of functions that must be included in the UI, things such as score, available lives, real and virtual money amount, cross-hair, and mini-map, whatever is absolutely necessary to be displayed in the interface of the game.

Then map these fundamental functions to different interface methods. Take each item on the list and ask yourself which is the interface method that better fits the needs of the game with regard to that specific interface component. For example, assume we need to show the health status of units in a strategic title: will the player better benefit from a spatial method, such as drawing a health bar on the top of the unit, or a diegetic method, such as displaying the health status as actual damage to the unit model/sprite?

When making such a decision, always...

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