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Microsoft HoloLens Developer???s Guide

You're reading from  Microsoft HoloLens Developer???s Guide

Product type Book
Published in Jul 2017
Publisher Packt
ISBN-13 9781786460851
Pages 390 pages
Edition 1st Edition
Languages
Author (1):
Dennis Vroegop Dennis Vroegop
Profile icon Dennis Vroegop
Toc

Introducing the HoloToolkit


I have long doubted whether I should include this part in this book. For these reasons:

  • The toolkit is rather well documented and supported by a group of enthusiasts (of which I am just one).
  • It is open source and always on the move. Things change all the time, including a lot of breaking changes that would require substantial rewrite of your code. By the time you read this, most of the things I show you will be outdated.

Yet I decided to include it. I have told you about developing in DirectX. With DirectX you can get great results and you can tweak every little thing of your app to have it do exactly what you want. However, that power comes with a price. It is a lot of work to get the results.

With Unity3D you have a tool that makes you incredibly productive. However, that speed also comes with a price: you lose some of the flexibility you had in DirectX.

The HoloToolkit takes this even a step further. The HoloToolkit can get you up to speed in your Unity3D project...

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