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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Creating and implementing the PhotoLibrary Activity class

In this section, we will start by creating the PhotoLibrary Activity class that will be used to interact with our PhotoLibraryUI user interface, and handle when each of the buttons has been pressed.

Let's start by creating the PhotoLibraryActivity class for our PhotoLibrary app in the following steps:

  1. Ensure that the PhotoLibrary solution is currently open in the Visual Studio for Mac IDE.
  2. Next, right-click on the PhotoLibrary project and choose Add|New File... from the pop-up menu, as shown in the following screenshot:
Creating a new Android Activity Class
  1. Then, choose the Activity option under the Android section and enter PhotoLibraryActivity for the name of the new Activity file to be created, as shown in the following screenshot:
Creating the PhotoLibraryActivity Class
  1. Next, click on the New button to allow...
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