Packaging a patch or DLC
The good news is, there isn't much to do here. Or in other words, you have to do lots of things, but it is a repetitive process. You'll be creating a new profile in the Project Launcher, and you'll be setting 90% of the options so they're the same as the previous release profile; the only difference will be in the Cook options. Which means the settings that will remain the same are:
- Project
- Build
- Package
- Deploy
- Launch
The only difference is that in the Release/DLC/Patching Settings section of the Cook section you have to:
- Disable Create a release version of the game for distribution.
- Set the number of the base build (the release) as the release version this is based on, as this choice will make sure to compare the previous content with the current one.
- Check Generate patch, if the current build is a patch, not a DLC.
- Check Build DLC, if the current build is a DLC, not a patch:
Now you can launch this profile, and wait until it is done. The patching process...