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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Summary

Now you have gone through the process of saving and loading a player's data within an Unreal Engine game, using a type of logic, either C++ or blueprints.

All Unreal Engine based games follow the same concept of saving data, with the saved data stored in binary files. You have learned where to find and access those files.

Saving game data could be done in C++ or blueprints; both methods work fine, and it is up to you to decide which one to follow. You have learned about both methods, taking into account the pros and cons of each.

Now go ahead and keep saving different things in your game example. Try to save the entire map status and load it again. It will help you a lot, and once you are done let's move forward to the next chapter, where we will be discussing more complicated data loading, and will be looking at the data tables and spreadsheets.

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