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Mastering Unity Game Development with C#

You're reading from   Mastering Unity Game Development with C# Harness the full potential of Unity 2022 game development using C#

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781835466360
Length 356 pages
Edition 1st Edition
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Author (1):
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Mohamed Essam Mohamed Essam
Author Profile Icon Mohamed Essam
Mohamed Essam
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Design and Project Structure FREE CHAPTER
2. Chapter 1: An Introduction to Game Design and Project Management 3. Chapter 2: Writing Clean and Modular C# Code for Unity Game Development 4. Part 2: Advanced C# Game Development Techniques in Unity
5. Chapter 3: Extending Functionality with Unity Plugins 6. Chapter 4: Implementing Engaging Game Mechanics Using C# in Unity 7. Chapter 5: Designing Optimized User Interfaces with C# for Unity Games 8. Part 3: Data Management and Code Collaboration with C# in Unity
9. Chapter 6: Effective Game Data Handling and Management with C# in Unity 10. Chapter 7: Contributing to Existing Code Bases in Unity with C# 11. Part 4: Advanced Integration and External Assets with C# in Unity
12. Chapter 8: Implementing External Assets, APIs, and Pre-Built Components with C# in Unity 13. Chapter 9: Optimizing the Game Using Unity’s Profiler, Frame Debugger, and Memory Profiler 14. Chapter 10: Tips and Tricks in Unity 15. Index 16. Other Books You May Enjoy

Advanced techniques and workflows with C#

In this section, we’ll delve into the details of advanced C# techniques and workflows within Unity, offering insights into how these strategies can enhance your game development process. We’ll cover several key topics, including ScriptableObjects and custom editors.

ScriptableObjects

ScriptableObjects are dynamic assets in Unity that allow you to store and manage data separately from GameObject instances. They’re perfect for implementing data-driven systems and facilitating communication between different parts of your game. Let’s look at the different ways you can leverage ScriptableObjects:

  • Data-driven development:

    Use ScriptableObjects to store data such as game settings, character stats, item attributes, and more. This allows for easy modification and iteration without the need to modify code. You learned more about data-driven development in Chapter 6, Effective Game Data Handling and Management...

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