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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Chapter 7. The World Map

As we start considering the wider bounds of our RPG world, we need to look at alternate views for the game. It's important to keep players engaged and make them feel that they are entering a vast arena with lots of places to explore, especially when you initially release your game and you only have a few towns to visit.

Another thing to consider is whether you want fixed maps in your game or you want to venture down the rabbit hole of procedural generation. Both are valid routes and there's nothing to say that you only have to use one. In this chapter, we'll cover all the options and then implement a nice and simple system to walk through the basics.

The following topics will be covered in this chapter:

  • Resources to build a map
  • Structuring and adding points of interest
  • Working with prefabs
  • Transitioning between scenes
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