Adding sound effects
We will create another AudioSource
to play all sound effects. The way in which we have the sound effect play will be handled through code instead of having it play instantly and continuously.
Now, within the Hierarchy, select Create | Audio | Audio Source. Position it at 0,0,0 and rename it Sound
, as shown in the following screenshot. Since we don't want a sound to play the moment the game starts, deselect Play On Awake. Also drag and drop the KeepAround.cs
script into the Inspector:
I chose to have this single audio source for my sound effects and to have it continue through each scene to make muting and unmuting the sound easier.
To easily access the Sound
GameObject through code, we will use a Tag. Select the Sound
GameObject and add the new tag Sound
. As shown in the following screenshot:
Adding a sound to the buy button
We can add all sorts of sounds to our game and the process will be the same throughout. For this text, to preserve theĀ page count, we will only...