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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity Develop engaging and immersive user interfaces with Unity

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803235394
Length 638 pages
Edition 2nd Edition
Tools
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (28) Chapters Close

Preface 1. Part 1: Designing User Interfaces
2. Chapter 1: Designing User Interfaces FREE CHAPTER 3. Chapter 2: Designing Mobile User Interfaces 4. Chapter 3: Designing VR, MR, and AR UI 5. Chapter 4: Universal Design and Accessibility for UI 6. Chapter 5: User Interface and Input Systems in Unity 7. Part 2: Unity UI Basics
8. Chapter 6: Canvases, Panels, and Basic Layouts 9. Chapter 7: Exploring Automatic Layouts 10. Chapter 8: The Event System and Programming for UI 11. Part 3: The Interactable Unity UI Components
12. Chapter 9: The UI Button Component 13. Chapter 10: UI Text and TextMeshPro 14. Chapter 11: UI Images and Effects 15. Chapter 12: Using Masks, Scrollbars, and Scroll Views 16. Chapter 13: Other Interactable UI Components 17. Part 4: Unity UI Advanced Topics
18. Chapter 14: Animating UI Elements 19. Chapter 15: Particles in the UI 20. Chapter 16: Utilizing World Space UI 21. Chapter 17: Optimizing Unity UI 22. Part 5: Other UI and Input Systems
23. Chapter 18: Getting Started with UI Toolkit 24. Chapter 19: Working with IMGUI 25. Chapter 20: The New Input System 26. Index 27. Other Books You May Enjoy

UI Button

Buttons are UI objects that expect a click from the player. You can create a Button by selecting + | UI | Button. When you make a button, a Button object with a Text child will be placed in the scene. As with all other UI objects, if no Canvas or Event System is in the scene when you create the Button, a Canvas and Event System will be created for you, with the Canvas being a parent of your new Button:

Figure 9.1: Adding a new UI Button to the scene

Figure 9.1: Adding a new UI Button to the scene

You can delete the child Text object if you do not want to have text displaying on your Button.

The Button object has three main components: Rect Transform (like all other UI graphical objects), an Image component, and a Button component:

Figure 9.2: The components of a new UI Button

Figure 9.2: The components of a new UI Button

We’ll discuss the Image component more thoroughly in the next chapter, but for now, just know that the Image component determines the look of the Button in its standard state.

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