Chapter 2. Its Game Time! - Designing the Project
In the previous chapter, we covered the essential parts of our pre-established code base that is going to be used while creating a game. The time has come to take what we have learned and build upon it, by focusing on project-specific code that will be unique to the game we are making.
In this chapter, we are going to be covering the following topics:
- Implementing key entity components and systems for minimal gameplay
- Creating a couple of states for navigating the game
- Arranging all of our code into a cohesive, working project
We have a whole game to design, so let us get to it!