In this chapter, we explored some advanced features of MoveIt!, and how to interface it into a real hardware. The chapter started with a discussion on collision checking using MoveIt!. We saw how to add a collision object using MoveIt! APIs, and also saw the direct importing of mesh to the planning scene. We discussed a ROS node to check collision using MoveIt! APIs. After learning about collisions, we moved to perception using MoveIt!. We connected the simulated point cloud data to MoveIt! and created an OctoMap in MoveIt!. The next topic we discussed was how to perform pick and place actions to manipulate objects in the scene. We presented a ROS package to autonomously generate grasping poses starting from object point clouds. After discussing these things, we switched to hardware interfacing of MoveIt! using dynamixel servos and its ROS controllers. In the end, we saw...
United States
United Kingdom
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Argentina
Austria
Belgium
Bulgaria
Chile
Colombia
Cyprus
Czechia
Denmark
Ecuador
Egypt
Estonia
Finland
Greece
Hungary
Indonesia
Ireland
Italy
Japan
Latvia
Lithuania
Luxembourg
Malaysia
Malta
Mexico
Netherlands
New Zealand
Norway
Philippines
Poland
Portugal
Romania
Singapore
Slovakia
Slovenia
South Africa
South Korea
Sweden
Switzerland
Taiwan
Thailand
Turkey
Ukraine