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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Adding a VR input module


There are plenty of similarities between traditional game development and VR game development, but UI input isn't one of them. Most game input relies on screen bounds to position UI elements and capture mouse coordinates, but in VR, the "screen" is all around you, and the added depth gives you an entire new dimension to work with.

With that in mind, it takes a little extra work to define constraints that allow input to work in VR. In this section, we'll add a new input module to our player that will let them send messages to Unity's UI system.

Expand your OVRPlayerController object in the hierarchy and find the CenterEyeAnchor object inside of the OVRCameraRig child. Create a new Camera object as a child of CenterEyeAnchor and name it UICamera:

Highlight the new camera in the Inspector panel and set the Culling Mask property to Nothing. Also, remove the AudioListener component from the camera by right-clicking on it and selecting Remove Component. Finally, set the...

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