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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift 2. Stepping into Virtual Reality FREE CHAPTER 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Incorporating the Oculus Utilities package

Unity supports native VR development out of the box, so you don't need anything besides the engine itself to build VR experiences. However, Oculus provides a set of optional tools to developers that take care of some of the boilerplate functionality. In this section, we'll download the Oculus Utilities package for Unity and import it to our project.

Open a web browser and navigate to https://developer.oculus.com/downloads/. Select Game Engines in the category dropdown and then select the most recent release version (1.3.2 at the time of writing). Look for a package called Oculus Utilities for Unity 5, as shown in the following screenshot:

Incorporating the Oculus Utilities package

Click on Details, accept the agreement, and download the package and save it to a location where you can easily access it later, like your desktop. Once it has finished downloading, you can import it by mousing over Import Package in the Assets dropdown and selecting the Custom Package... option, as...

You have been reading a chapter from
Mastering Oculus Rift Development
Published in: Feb 2017
Publisher: Packt
ISBN-13: 9781786461155
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