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Mastering Arduino

You're reading from   Mastering Arduino A project-based approach to electronics, circuits, and programming

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788830584
Length 372 pages
Edition 1st Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (23) Chapters Close

Preface The Arduino FREE CHAPTER Basic Electronics Circuit Diagrams Basic Prototyping Arduino IDE Programming the Arduino - The Basics Programming the Arduino - Beyond the Basics Motion Sensor Environment Sensors Obstacle Avoidance and Collision Detection Fun with Lights Fun with Sound Using LCD Displays Speech Recognition and Voice Synthesizing DC Motors and Motor Controllers Servo Motors Using a Relay Remotely Controlling the Arduino Creating a Robot Bluetooth LE Bluetooth Classic Another Book You May Enjoy

Functions

A function is a named block of code that performs a specific task. When a new sketch is created, the IDE or Web Editor automatically creates two functions for us as we saw in the previous chapter; however, we are not limited to only those two functions, we also have the ability to declare custom functions ourselves. The following code shows the syntax for creating a function:

type name (parameters) { } 

To declare a function, we need to declare what type the function is. The function type is the value that is returned by the function. If the function is not going to return a value, as with the setup() and loop() functions, then the function type would be void.

Once the function type is declared we define the name of the function. The function name should be something that describes what the function does. For example, if we are creating a sketch that will turn a LED...

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