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Mastering Adobe Animate 2021

You're reading from   Mastering Adobe Animate 2021 Explore professional techniques and best practices to design vivid animations and interactive content

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781801074162
Length 404 pages
Edition 1st Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Up-To-Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2: Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Working with the Camera and Layer Depth 12. Section 3: Exploring Additional Platforms
13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content for WebGL 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Other Books You May Enjoy

Working with Symbols

As we saw in the last section, Shape Tweens are only applicable to shape objects. They cannot be used on imported bitmap images, compound shape groups, or complex text objects. If you want to bring motion to these additional object types, you'll have to convert them into symbols and tween them using a Classic Tween or a Motion Tween.

We'll now have a look at some of the important topics having to do with the various symbol types, including the differences between each type and the methods for creating motion through the use of symbols.

Creating symbols

A symbol in Animate is a special object that can be one of three types: Movie Clip, Button, or Graphic. Symbols exist within the Library panel project once created and are used by creating instances, which exist on the stage to be manipulated in various ways.

Symbols can be created through the Library panel by clicking the New Symbol button in the lower-left corner of the Library panel or by...

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