Achieving juicy effects with particles
The devil is in the details, a fact that also applies to games. It is the little things, or a lack thereof, that your users will notice the most. This is why elements, small in appearance, such as particle or sound effects, are really important when it comes to achieving what we want to transmit with our product.
A particle system is nothing more than a bunch of small images in an orchestrated motion, following a set of rules specified upfront. The aim is to give the impression of a more complex effect. Through particles, we can add fire, explosions, smoke, or magical spells to our creations. Among Libgdx's wonders, you will find the fantastic particles subsystem, the power of which we will learn to harness throughout this recipe.
This recipe illustrates the process of effect creation through Particle Editor to render them later within a Libgdx app.
Getting ready
Before getting your hands dirty, you need to get the hang of Particle Editor, which...