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Learning Stencyl 3.x Game Development: Beginner's Guide
Learning Stencyl 3.x Game Development: Beginner's Guide

Learning Stencyl 3.x Game Development: Beginner's Guide: You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Learning Stencyl 3.x Game Development: Beginner's Guide

Chapter 1. Introduction

Welcome to Stencyl — an exciting and fun game development tool used by many professional and amateur game developers around the world.

By the end of this book, we will know all the skills required to develop a product that exhibits all the features expected in a professionally-developed computer game.

However, before we start to create our game, we're going to learn about the Stencyl toolkit, install Stencyl, and test that everything is working as required, then experiment with some of the sample games that have been provided with the installation.

In this chapter we will learn the following:

  • How Stencyl works

  • How we'll learn to use Stencyl

  • Why Stencyl is a great development tool

  • Platforms that Stencyl runs on

  • What makes Stencyl different

  • Successful games created with Stencyl

  • Using the free version of Stencyl

  • Installing Stencyl and testing the setup

How Stencyl works


If you have purchased this book, then you may already have an idea of what Stencyl is and how it works.

However, if you are browsing online or standing in a bookstore flicking through the pages of this book, then you might want to know that Stencyl is a no-coding toolkit for creating 2D video games that will run on many different mobile and desktop devices.

Scenes, or levels, within a game are created using Stencyl's drag-and-drop Scene Designer. The screenshot below shows the Scene Designer being used to modify one of the levels in the game that we'll be creating:

Tip

Downloading the color images of this book

We also provide you a PDF file that has color images of the screenshots/diagrams used in this book. The color images will help you better understand the changes in the output. You can download this file from: http://www.packtpub.com/sites/default/files/downloads/5961OT_ColoredImages.pdf

The instructions or logic for the gameplay can be created using Stencyl's Gameplay Designer— a clever system that utilizes building blocks which snap together to create a series of instructions that are used by the objects in our game. An example of some instructions being created in the Gameplay Designer is shown in the following screenshot:

How we'll learn to use Stencyl


All that is needed to follow the tutorials in this book are a desktop computer—Microsoft Windows, Mac OS X, or Linux will do just fine, along with the free version of Stencyl that can be downloaded from www.stencyl.com. The free version of Stencyl can be used to develop and publish Flash and HTML5 games, and it can also be used to develop and test games for desktop computers and mobile devices. If you want to publish games for platforms other than Flash and HTML5, then you'll need to pay for an annual subscription to Stencyl in order to access the additional publishing features.

A great way to learn to use a tool such as Stencyl is to complete a practical project, and over the course of this book, we will develop a game from a blank screen right through to completion, learning all the important features of Stencyl along the way.

The game will start in a very basic form and as we progress, we will use the tools within Stencyl to add features to our game until we have a final product that demonstrates many of the characteristics that a professional game should exhibit.

Later in this chapter, we'll install Stencyl and run some test games to ensure that everything is working properly. Then, in Chapter 2, Let's Make a Game!, we'll jump straight in and create a game with a character that we can control as it runs and jumps across a scrolling jungle scene and interacts with an interesting environment.

We're going to experience some amazing results very quickly, so the learning process is going to be fast paced and fun!

The following screenshot was captured while developing the game in Chapter 2, Let's Make a Game!, so it can be seen how quickly we will be progressing through the development of our game.

Why Stencyl is a great development tool


Stencyl is a ready-to-use, complete, game development studio that can be used by anyone from beginners to game development experts to create professional-quality games; there is no requirement to purchase or install additional software. The Stencyl game development process avoids the repetitive, complicated requirements of writing hundreds of lines of computer code, and gets you started with the creation of your games without being distracted by the intricate details that traditional computer programming languages require.

Rapid prototyping and development

If you have an idea for a game, Stencyl will enable you to rapidly create a working prototype, so that you can quickly progress to creating a completed game using the great features that come built into the Stencyl toolkit, including:

  • Scene Designer

  • Drag-and-drop Gameplay Designer

  • Resource management (sounds and graphics)

  • Animation editor

  • Graphics editor

  • Online resource sharing

We'll be learning how to use all these features to enable us to quickly build our video game.

No code development

Games can be created without writing a single line of computer code, by using Stencyl's drag-and-drop Gameplay Designer. Its clever system of building sequences of commands using specially designed instruction blocks means that we can only create instructions that make sense to the computer.

If you have ever tried writing computer games using a language such as Apple's Objective-C or Adobe's ActionScript, you probably know how frustrating it can be to ensure that every bracket, period, and special symbol appears in exactly the right place. That's a problem of the past with Stencyl!

Sharing resources with other Stencyl developers

One of the many great features of Stencyl is StencylForgea ready-built repository of game resources that can be used for downloading graphics, audio, gameplay rules (known as Behaviors in Stencyl), and utilities. You can also upload your own resources to share with others.

StencylForge is a remarkable asset to the Stencyl community, and it's one of the exciting features of Stencyl that we'll be learning to use while we develop our game.

In addition to being able to share resources using StencylForge, there is a great community of helpful Stencyl users for both beginner and experienced users at community.stencyl.com.

Platforms that Stencyl runs on


The Stencyl game development toolkit can be installed on the following desktop computer platforms:

  • Microsoft Windows (XP, Windows Vista, Windows 7, and Windows 8)

  • Mac OS X

  • Linux

The installation process for each of the above platforms is detailed later in this chapter.

Stencyl target platforms

When we talk about target platforms, we mean the devices that our game can run on.

Games created with Stencyl can be played on most common platforms including web browsers, Microsoft Windows, Mac OS X and iOS devices (for example, iPhone and iPad), Android, and Linux. The main issues that we need to think about, when it comes to the target platform, are the screen size of the game and how our game will be controlled (that is, keyboard, mouse, or touch). Stencyl does all the hard work for you!

Currently, at the time of publication, Stencyl can target the following platforms:

  • Apple mobile devices running iOS Version 4.1 and above, including:

    • iPod touch

    • iPad

    • iPhone

  • Google Android devices running Android Version 2.2 and above, including:

    • Phones

    • Tablets

  • HTML5 web browsers:

    • Many web browsers and devices that support the HTML5 web standard

  • Microsoft Windows desktop PCs and laptops:

    • Windows XP and above

  • Mac desktop operating systems:

    • Mac OS X

  • Linux desktops:

    • Ubuntu distributions recommended

Targeting specific devices

If you need to target a specific device, it is important to ensure that it is supported. So, check the Stencyl website for the most up-to-date information, as details may have changed since publication.

Publishing desktop games

When creating games for desktop platforms, it's important to understand that you can only publish games for the platform on which you are running Stencyl. For example, if you are running Stencyl on a Windows PC, you can only create desktop games for other Windows PCs, and if you are running Stencyl on Mac OS X, then you can only create desktop games for other Mac OS X computers.

Publishing to iOS devices

Amazingly, if you want to publish to Apple's iOS devices using Stencyl, you don't need to own an Apple computer, which has been, until now, an expensive barrier to entry for would-be iOS game developers! The Stencyl Mobile and Studio annual subscriptions include access to the StencylBuilder service that enables Windows and Linux users to publish their Stencyl games to the Apple App Store as long as they are current members of the Apple iOS Developer Program.

Publishing to Android

Publishing to Android is a very straightforward process with Stencyl running on any supported desktop platform, and testing on an Android device does not require a developer license.

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Key benefits

  • Learn important skills that will enable you to quickly create exciting video games, without the complexity of traditional programming languages
  • Find out how to maximize potential profits through licencing, paid-sponsorship and in-game advertising
  • Explore numerous step-by-step tutorials that will guide you through the essential features of Stencyl's powerful game-development toolkit

Description

Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation ‚Äì anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the Internet!Learning Stencyl 3.x Game Development: Beginner's Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will develop a complete, ready-to-publish video game including in-game advertising, by following the clear, step-by-step tutorials, supported by numerous screenshots and practical examples.This book will guide you through all the important steps required to develop and publish your video game. Starting with the installation and testing of the Stencyl toolkit, you will very quickly advance to the fun and exciting process of creating a playable game. The step-by-step tutorials will guide you from a blank screen, right through to giving your game that final polish and sharing it with the rest of the world. Whilst developing your feature-complete video game, you will learn how to easily detect collisions in your game using Stencyl's built-in physics engine. You'll discover how to use the powerful animation tools included in Stencyl's toolkit, and you'll find out how to make your game shine with sounds and visual special effects. You will also discover how Stencyl makes it easy to utilize the touch-screen and accelerometer features of smartphones and tablet computers. You will learn all the essential skills required to develop a video game from scratch ‚Äì right through to publishing a game on the Internet and testing games  on the most popular mobile devices.

Who is this book for?

This book is perfect for beginning game-developers, who have no prior knowledge of creating games or computer programming. It's also an ideal resource for experienced game-developers and designers who need to create rapid prototypes, or who want to speed up the game-development process. Teachers and students who think learning should be fun will also benefit from this book! No prior knowledge of game-development or computer programming is required.

What you will learn

  • Installing and testing the Stencyl game development toolkit.
  • Rapidly creating your video game using Stencyl s drag and drop gameplay designer.
  • Detecting and responding to collisions using Stencyl s built-in physics engine.
  • Creating customized game-play using Stencyl s intuitive instruction-block system.
  • Animating objects in your game and modifying them with Stencyl s built-in image editor.
  • Fine-tuning your game and turning it into a professional product.
  • Adding sound-effects and a soundtrack to your game.
  • Implementing some of the special features of smartphones and tablets.
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Table of Contents

10 Chapters
Introduction Chevron down icon Chevron up icon
Let's Make a Game! Chevron down icon Chevron up icon
Detecting Collisions Chevron down icon Chevron up icon
Creating Behaviors Chevron down icon Chevron up icon
Animation in Stencyl Chevron down icon Chevron up icon
Managing and Displaying Information Chevron down icon Chevron up icon
Polishing the Game Chevron down icon Chevron up icon
Implementing Sounds Chevron down icon Chevron up icon
Publishing and Making Money from Your Games Chevron down icon Chevron up icon
Targeting Mobile Platforms Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
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(19 Ratings)
5 star 73.7%
4 star 15.8%
3 star 5.3%
2 star 0%
1 star 5.3%
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Rachel Z Aug 14, 2013
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is a comprehensive intro to Stencyl - a game design platform I use to introduce creative teens to computer science. I found it to be paced well and highly accessible. I was delighted to see the tutorials follow the same methodology I use when running workshops - solve a problem and introduce a new problem, solve that problem, introduce a new problem, etc.The book guides you from creating your first game to publishing it and - hopefully - making money. And it includes legal, licensing, and project management tips to boot. All in all, this is a solid book that I'd recommend - without reservations - to someone just starting out in the wild world of game design - and I don't say that about many books.
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Michael A. Petty Jan 31, 2014
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I was given a review copy of Learning Stencyl 3.x Game Development: Beginner’s Guide. Before jumping into the details of my review, I’ll say I found the book to be an enjoyable read. I learned a lot and I can safely say this will be my go-to resource for my students when they are learning to make games with Stencyl.Right away I was glad to see Joe Dolivo’s name in the list of reviewers for the book’s content. When I started programming with Stencyl almost two years ago, I contacted the Stencyl team to ask about classroom resources. I liked the promise of Stencyl, but I was having difficulty learning to create some simple classroom games. They directed me to Joe as someone who knows the program and knows education. He pointed out a few online resources and also told me this book was in the works. With Jonathan Chung, Stencyl’s creator, writing the forward and Joe Dolivo as part of the writing process, I knew the book’s author was writing with authority.The book provides a great overview of Stencyl, leaving the reader with an excellent idea of what to expect from this game creation tool. Beyond that, most of the ten chapters are a step by step walk-through of creating a platform game called Monkey Run. Instead of progressing through the menus, tools or other features, it takes us through the stages of game development. Anyone who works through those chapters will have created a playable computer game. What more could a beginning game designer ask for?Now, as I mentioned above, I had trouble getting started with Stencyl and I didn’t have much luck with the online tutorials. I can say without question Learning Stencyl 3.x Game Development is a vast improvement over those resources. The writing is very clear. I really like how each stage starts with a brief overview of what we’ll accomplish with the game, then it goes right into a step by step explanation of how to actually make it happen using Stencyl’s tools such as actors, behaviors and blocks.I was very pleased with these explanations, but I think the best sections are the “What just happened?” segments that follow them. As an educator, I know students want to jump right into the doing. They’re not big on reading paragraph after paragraph of the overall concept and plan.So instead of trying to explain the why and all the terms upfront, the book elaborates on what we did and why after we’ve gone through the steps. It’s a great way to teach. By the time the learner gets to these sections, he or she has become somewhat familiar with the tools and probably already has some questions that the sections will address.One last positive I’ll mention is I appreciated the care taken to credit the creators of the graphics and audio used in the game. The attention given to copyright and creative commons licenses, both explicitly in the appendix and by example throughout the chapters, will be very helpful as I teach these practices to students.With all the praise I have offered, I do have to add I haven’t yet worked through any of the actual programming. I read over the first half of the book carefully and skimmed through the later chapters. I hope to return to it, preferably with students, actually going through all the programming in Stencyl as I do. At this time I can only say it all makes sense with the things I have created on my own previously.I did download the sample code that came with the book and I tried out one of the advanced sections. (The sample code can be downloaded from the publisher's site. It is provided in sections that match each step of the book. This is a nice touch because learners can jump in at any point of the book or development process they need and have just enough of the code prepared for them in advance.)And definitely worth mentioning, the book refers to Stencyl 3.x, but that hasn’t been released yet. The Stencyl site does say 3.0 is available through a closed beta program to paying customers. I can only assume the authors expected that version to come out the same time the book did, but for whatever reason it hasn’t. As I mentioned, I didn’t notice anything in the steps that looked different than my initial experience with Stencyl. Also, the code section I tested out in my current version of Stencyl seemed to work fine. If there are features of 3.0 that would be significantly different, they aren’t immediately apparent.All things considered, I am very happy to have this book for myself and my students. It has answered some questions I had about this very promising game design tool and I think it can help many more young learners to find success in game creation. I’m not currently teaching a game design or programming class, but the next time I have the opportunity, I will use Stencyl and I will provide this book to the students.
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Kyle Willey Aug 06, 2013
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I was contacted to review this because of my work on Stencyl projects in the past, and I have to say that it's exactly the sort of thing I wish I had when I had picked up the tool. While it's possible to find a lot of tutorials on building your first game in Stencyl, I feel that this really goes above and beyond, and it's even helped me not only find code-blocks that I could have been using to great effect all along, but also understand some of the fundamentals in ways that I hadn't, even though I'd completed all the examples and already moved on to more advanced design. I'm a future educator, and I'm hoping to have a couple copies of this on a shelf in my classroom to show my students, because it makes the already wonderful Stencyl even less intimidating to jump into.EDIT: One thing to note is that this *is* a beginner's guide, so if you're already familiar with Stencyl it may give some new insights, particularly since it's written with the assistance of Stencyl's creator and some notable users, but it doesn't cover some of the more obscure and interesting features of Stencyl that are less common but may be useful in some cases, like fetching files through HTTP, but it provides a solid core from which to work.
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Jack Sullivan Aug 12, 2013
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Making games is fun. Once, my brother and I designed a live-action game where we would jump down a flight of stairs head-first to see who could target the pile of dirty clothes our mom was going to wash that day. The loser would usually crack his head open on the wall, missing the pile entirely and bleeding all over everything. Mom would scream in panic and rush us to the emergency room for stitches. Dad's work clothes would have blood stains all over them. That would make him mad.Anyway, this is far a far less violent method of game design and gets my highest recommendation. It's laid out in easy-to-follow instructions. You should probably have a computer to work on before buying this book.
Amazon Verified review Amazon
Nelson Santos Nov 05, 2013
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I am an experienced professional programmer with some background knowledge in game development but I have never used a game creation tool before and wasn't sure what to expect from Stencyl. All I knew was that it looked easy to use and was a quick way of getting a game idea up and running. I was eager to get started and I wanted to minimize the amount of time it took to learn the tool itself. Then I found this book. I purchased the cost effective eBook and read it cover to cover in 3 to 4 days. After that time I can say that I was almost completely comfortable using the Stencyl IDE and I learned the rest through use.I recommend this book for teaching the core concepts involved in using the Stencyl tool. As an experienced programmer, I grasped the concepts introduced in the book easily and was glad I made the purchase. I blazed through learning the tool and am now in the middle of a production.Thanks to the author for this book.
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UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela