Starting the Pong game
If you don't know what Pong is, then you're probably much younger than me and you should take a look at its appearance and history before continuing. We will use everything we learned about OOP to create a class for each of the objects of the game (a bat and a ball) as well as methods within these classes to make our bat and ball behave as we expect.
The game will have a controllable bat at the bottom of the screen and a ball that starts at the top and bounces around off of all four "walls." When the ball hits the bottom, the player loses a life, and when the ball hits the bat, the player gets a point. The player will start with three lives.
Planning the Pong game
In the last project, we laid out all the method declarations and most of the method calls right at the start of the project.
While we will have some methods with identical or very similar roles in this project compared to the last one, we will need to learn some completely...