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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Game design


If you haven't played the excellent Snake game before, here is an explanation of how it works. You control a very small snake. In our version, there is just a head, one body segment, and a tail. Here is a screenshot of our snake, made out of three segments:

The following screenshot shows the three segments individually:

Now, here is the thing; our snake is very hungry and also a very quick grower. Every time he eats an apple, he grows a body segment. This is a screenshot of the apple:

Life is great! Our snake just eats and grows! The problem that the player of our game needs to solve is that the snake is a little hyperactive. It never stops moving! What exacerbates this problem is that if the snake touches the side of the screen, it dies.

At first, this doesn't seem like too much of a problem, but as he grows longer and longer, he can't just keep going around in circles because he will bump inevitably into himself. This would again result in his demise:

For each apple eaten, we add...

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