The easiest way to get one GameObject to follow another is to make one of them a child of the other. However, this approach means that any kind of movement or rotation that happens to the player capsule also affects the camera, which is something we don't necessarily want. Luckily, we can easily set the position and rotation of the camera relative to the capsule with methods from the Transform class. It's your task to script out the camera logic in the next challenge.
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