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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Changing a property's value in the Inspector panel

There are two situations where you can modify a property value:

  • During the Play mode
  • During the development stage (not in the Play mode)

When you are in the Play mode, you will see that your changes take effect immediately in real time. This is great when you're experimenting and want to see the results.

Write down any changes that you want to keep because when you stop the Play mode, any changes you made will be lost.

When you are in the Development mode, changes that you make to the property values will be saved by Unity. This means that if you quit Unity and start it again, the changes will be retained. Of course, you won't see the effect of your changes until you click Play.

The changes that you make to the property values in the Inspector panel do not modify your script. The only way your script...

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