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Learning Android Game Development

You're reading from   Learning Android Game Development A Beginner's guide to developing popular Android games

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781785880957
Length 238 pages
Edition 1st Edition
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Author (1):
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Nikhil Malankar Nikhil Malankar
Author Profile Icon Nikhil Malankar
Nikhil Malankar
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Preface

This book will take our readers to a fun-filled ride where they will not just learn about the latest Android N SDK, but also about the other APIs and how they can create highly interactive and interesting games with them. The book will show readers how to create a complete game from scratch, designed for the Android platform. It will start by setting up the Android N SDK and other repositories, and then it will show readers how to customize the development environment. After this, it will show readers how to create game elements, objects, game layouts, game architecture, and game loops. It will create reusable Java code scripts, which will help you in your other game projects. An integral part of game development is to integrate images and graphics seamlessly. As we move ahead, we will show how to efficiently work with moving images, creating sprite animations, particle explosions, in-game entities, Bitmap fonts, and so on. Prototyping can decrease development time significantly; readers will implement prototyping techniques using the libgdx library. Toward the end of the book, readers will get a clear idea of improving game physics and the collision system, to give their game that real-life look.

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