We discussed many different postprocessing options in this chapter. As you saw, creating THREE.EffectComposer and chaining passes together is actually very easy. You just have to keep a few things in mind. Not all passes will have an output on the screen. If you want to output to the screen, you can always use THREE.ShaderPass with THREE.CopyShader. The sequence in which you add passes to a composer is important. The effects are applied in that sequence. If you want to reuse the result from a specific THREE.EffectComposer instance, you can do so by using THREE.TexturePass. When you have more than one THREE.RenderPass in your THREE.EffectComposer, make sure to set the clear property to false. If not, you'll only see the output from the last THREE.RenderPass step. If you want to only apply...
United States
United Kingdom
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Argentina
Austria
Belgium
Bulgaria
Chile
Colombia
Cyprus
Czechia
Denmark
Ecuador
Egypt
Estonia
Finland
Greece
Hungary
Indonesia
Ireland
Italy
Japan
Latvia
Lithuania
Luxembourg
Malaysia
Malta
Mexico
Netherlands
New Zealand
Norway
Philippines
Poland
Portugal
Romania
Singapore
Slovakia
Slovenia
South Africa
South Korea
Sweden
Switzerland
Taiwan
Thailand
Turkey
Ukraine