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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
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Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Rendering the explosion in Cycles and Eevee

The last step in this tutorial is to set up the camera and render settings. So, let’s get started by setting up the camera and rendering the explosion with Cycles first:

  1. Since we deleted the camera at the beginning, we need to add a new one. Press Shift + A and select Camera. Place it where you want to view the explosion. I think a high-up angle looking down looks pretty nice.
  2. Next, go to the Render panel and scroll down to the Color Management tab. Set Look to High Contrast. This will make your colors pop:
Figure 5.22 – The Color Management tab

Figure 5.22 – The Color Management tab

  1. Finally, if you are using Cycles, set Render Max Samples to 100, then just render out the animation. Here is what my simulation looks like at frame 40:
Figure 5.23 – Cycles render preview

Figure 5.23 – Cycles render preview

That is all you have to do when rendering with Cycles. Eevee, on the other hand, is a bit different and requires...

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