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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
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Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Understanding the Rigid Body settings

This section is all about the settings for the rigid body simulation. As always, let’s start at the top and work our way down!

When you first select Rigid Body in the Physics panel, you will be able to select which Type of rigid body you want. As mentioned earlier, there are two types – Active and Passive:

Figure 10.5 – Rigid Body Type

Figure 10.5 – Rigid Body Type

Active means it will have physics and react to gravity and other forces. Passive will make the rigid body stay static, but it will still interact with other rigid bodies.

Settings

The following options are underneath the Settings tab:

Figure 10.6 – Settings

Figure 10.6 – Settings

Let’s take a look at these in more detail:

  • Mass is where you set how much the rigid body should weigh in the simulation. As you can probably guess, the weight of the object will affect how it interacts with other rigid bodies and forces. You can type...
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