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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
Languages
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Resonance Audio


Google developed Resonance Audio as a tool for developers who need to include 3D spatial audio in their AR and VR applications. We will use this tool to put 3D sound in our demo app. Let's get started by opening up the spawn-at-surface.html file in your favorite text editor and then follow the given steps:

  1. Locate the beginning of the JavaScript and add the following lines in the variable declarations:
var cube;  //after this line
var audioContext;
var resonanceAudioScene;
var audioElement;
var audioElementSource;
var audio;
  1. Now, scroll down to just before the update function and start a new function called initAudio, like this:
function initAudio(){

}

function update(){  //before this function
  1. Next, we need to initialize an AudioContext, which represents the device's stereo sound. Inside the initAudio function, enter the following:
audioContext = new AudioContext();
  1. Then, we set up the audio scene in Resonance and output the binaural audio to the device's stereo output by adding...
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