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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

The environment and placing content


We have already covered the basics of how to interact with the environment in order to place content. What we want to do now is swap out and add new content (sorry Andy). After all, the whole premise of our design app is visualizing in AR how new furniture or other items look in a space. Let's get to it by opening up your favorite web browser and follow along:

  1. Browse to turbosquid.comTurboSquid is an excellent resource for 3D models, both free and paid.

Note

For AR / VR and mixed apps, you will generally want your models to be less detailed. Mobile devices such as Android don't render fine detailed models well. Before you purchase any models, ensure that you understand what your device's rendering limitations are.

  1. Search for ligne roset on the site.

Note

You can, of course, use any FBX model you like, but try using the one suggested the first time. Working with 3D models can be frustrating if you are unsure what you are doing.

  1. Filter your search to free models...
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