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Learn ARCore - Fundamentals of Google ARCore

You're reading from  Learn ARCore - Fundamentals of Google ARCore

Product type Book
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Pages 274 pages
Edition 1st Edition
Languages
Toc

Table of Contents (17) Chapters close

Title Page
Packt Upsell
Contributors
Preface
1. Getting Started 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 1. Other Books You May Enjoy Index

Chapter 7. Light Estimation

Magicians spend hours in front of a mirror, watching and studying every angle of their performance in order to get it just right. They realize that every detail needs to be perfect in order for the audience to believe in the illusion. Even a single mistake can ruin not only the illusion, but the entire performance and credibility of the magician. As harsh as it is, this is no different to what it's like building an AR app. If your app will immerse a user in your world, you need to make it as believable as possible. This includes ensuring that all the virtual objects in a scene look like they belong. Magicians use lighting and perspective tricks to fool the user into believing that something is real. We have already seen how we use perspective, so now we need to cover and enhance our use of lighting.

In this chapter, we will cover how ARCore uses light estimation techniques to make the AR experience more believable to the user. We will then go on to extend some...

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