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Learn ARCore - Fundamentals of Google ARCore

You're reading from  Learn ARCore - Fundamentals of Google ARCore

Product type Book
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Pages 274 pages
Edition 1st Edition
Languages
Toc

Table of Contents (17) Chapters close

Title Page
Packt Upsell
Contributors
Preface
1. Getting Started 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 1. Other Books You May Enjoy Index

Summary


In this chapter, we started our exploration of ARCore by building and deploying an AR app for the Android platform. We did this by first installing Android Studio, which will be our go-to Integrated Development Environment (IDE) for Android development. Then, we installed the ARCore SDK and ARCore service onto our test mobile device. Next, we loaded up the sample ARCore app and patiently installed the various required build and deploy dependencies. After a successful build, we deployed the app to our device and tested. Finally, we tested making a minor code change and then deployed another version of the app. Doing this assured us that our Android development environment was fully functional, and we are now ready to proceed to the rest of the book.

Our journey continues in the next chapter, where we will build and deploy an ARCore app with the Unity platform. Unity is a leading free/commercial game engine we will use for our final project in Chapter 10Mixing in Mixed Reality.

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