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Learn ARCore - Fundamentals of Google ARCore

You're reading from  Learn ARCore - Fundamentals of Google ARCore

Product type Book
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Pages 274 pages
Edition 1st Edition
Languages
Toc

Table of Contents (17) Chapters close

Title Page
Packt Upsell
Contributors
Preface
1. Getting Started 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 1. Other Books You May Enjoy Index

Chapter 2. ARCore on Android

Google developed ARCore to be accessible from multiple development platforms (Android [Java], Web [JavaScript], Unreal [C++], and Unity [C#]), thus giving developers plenty of flexibility and options to build applications on various platforms. While each platform has its strengths and weaknesses, which we will get to later, all the platforms essentially extend from the native Android SDK that was originally built as Tango. This means that regardless of your choice of platform, you will need to install and be somewhat comfortable working with the Android development tools.

In this chapter, we will focus on setting up the Android development tools and building an ARCore application for Android. The following is a summary of the major topics we will cover in this chapter:

  • Installing Android Studio
  • Installing ARCore
  • Build and deploy
  • Exploring the code

If you have experience working with the Android tools and already have the SDK installed, you may want to just skim over...

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