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Learn ARCore - Fundamentals of Google ARCore

You're reading from  Learn ARCore - Fundamentals of Google ARCore

Product type Book
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Pages 274 pages
Edition 1st Edition
Languages
Toc

Table of Contents (17) Chapters close

Title Page
Packt Upsell
Contributors
Preface
1. Getting Started 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 1. Other Books You May Enjoy Index

General troubleshooting


We learned the basics of the debugging process for each platform, but we never covered any techniques for debugging or troubleshooting. Just like profiling, there is a basic guide or list that you can follow to make you more efficient when troubleshooting. Use the following list of steps to help you troubleshoot your next issue:

  1. Console: The first place to look is for any errors that are being reported to the console. All our platforms provide a console, and you should be familiar with accessing it on your platform of choice. Does the error make sense? Are you able to pinpoint the section of code or item causing the issue?
  2. Google: If you see an obscure console message and are not quite sure what it does, then Google it. You don't want to Google the entire message, but just extract five or six key words in the phrase and use those. You may also want to add words to cover your platform; for instance, Java, Android, or, Unity C#.
  3. Logging: Instrument your code by injecting...
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