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Julia 1.0 Programming Complete Reference Guide

You're reading from   Julia 1.0 Programming Complete Reference Guide Discover Julia, a high-performance language for technical computing

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Product type Course
Published in May 2019
Publisher
ISBN-13 9781838822248
Length 466 pages
Edition 1st Edition
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (18) Chapters Close

Preface 1. Installing the Julia Platform FREE CHAPTER 2. Variables, Types, and Operations 3. Functions 4. Control Flow 5. Collection Types 6. More on Types, Methods, and Modules 7. Metaprogramming in Julia 8. I/O, Networking, and Parallel Computing 9. Running External Programs 10. The Standard Library and Packages 11. Creating Our First Julia App 12. Setting Up the Wiki Game 13. Building the Wiki Game Web Crawler 14. Adding a Web UI for the Wiki Game 15. Implementing Recommender Systems with Julia 16. Machine Learning for Recommender Systems 17. Other Books You May Enjoy

Setting up our game's architecture

Let's create a home for our game—make a new folder called sixdegrees/. We'll use it to organize our game's files. Each file will contain a module and each module will package related functionality. We'll make use of Julia's auto-loading features, which means that the filename of each module will be the same as the module's name, plus the .jl extension.

The first thing we need to do, though, once we go into the sixdegrees/ folder, is to initialize our project through Pkg—so we can use Julia's dependency management features:

julia> mkdir("sixdegrees") 
"sixdegrees" 
 
julia> cd("sixdegrees/") 
 
julia> ] # go into pkg mode 
 
(v1.0) pkg> activate . 
 
(sixdegrees) pkg> 

We'll be using the HTTP and the Gumbo packages, so it's a good...

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